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Classes of DDO:Stormreach - THE FIGHTER

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Everything you need to know about The Fighter in Dungeons & Dragons Online:

DDO Dev Quotes | Description & Details | The Fighter Forum | Attack & Save Chart


DDO DEVELOPER QUOTES ABOUT THE FIGHTER

"[Since Trip, Knockdown, and Bull Rush are out, are you giving them anything to make up for this?] Fighters have a lot of options available to them; what you've defined is a limited suite of a few feats related directly to positional movement and animation state that doesn't [work] well with our client-server model. Truly however, there are plenty of active feats and options for them to choose from... including stance-like options such as Power Attack, and instant attacks such as Hamstring, Slicing Blow, Stunning Blow, Sunder, etc." - Eckelberry, DDO Warcry DevChat - 7/14/05


GENERAL DESCRIPTION
"The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the hardened mercenary, and the bandit king - all are Fighters. Fighters can be stalwart defenders of those in need, cruel marauders, or gutsy adventurers. Some are among the land's best souls, willing to face death for the greater good. Others are among the worst, those who have no qualms about killing for private gain, or even for sport. Fighters who are not actively adventuring may be soldiers, guards, bodyguards, champions, or criminal enforcers. An adventuring fighter might call himself a warrior, a mercenary, a thug, or simply an adventurer." - D&D Player's Handbook


Original Art by Steve Prescott, The Complete Warrior

ADVENTURES
"Most fighters see adventures, raids, and dangerous missions as their job. Some have patrons who pay them regularly. Others prefer to live like prospectors, taking great risks in hopes of the big haul. Some fighters are more civic-minded and use their combat skills to protect those in danger who cannot defend themselves. Whatever their initial motivations, however, fighters often wind up living for the thrill of combat and adventure." - D&D Player's Handbook

CHARACTERISTICS
"Of all classes, fighters have the best all-around fighting capabilities (hence the name). Fighters are familiar with all the standard weapons and armors. In addition to general fighting prowess, each fighter develops particular specialties of his or her own. A given fighter may be especially capable with certain weapons, another trained to execute specific fancy maneuvers. As fighters gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat maneuvers, they can master the most difficult ones relatively quickly." - D&D Player's Handbook

ABILITIES
Primary: Strength
Secondary: Constitution (more hit points), Dexterity (better ranged and AC)

ALIGNMENT
Fighters can be any alignment. Keep in mind that in DDO there are no Evil Alignments, but you can still be Lawful, Chaotic, Neutral, and Good (and all combinations).

RACES
All Races of DDO can be fighters - Human, Dwarf, Warforged, Elf, or Halfling

HIT DIE: d10

WEAPON & ARMOR PROFICIENCIES: All Simple Weapons, All Martial Weapons, All Shields, and All Armor Types (Light, Medium, and Heavy), Exotic Weapons available with the use of Feats

CLASS SKILLS:
Skill Points @ 1st Level: (2 + INT Mod) x 4
Skill Points @ Each New Level: 2 + INT Mod
Automatic Skills: Climb, Handle Animal, Jump, and Swim (note that not all of these skills may be available in DDO, and some new ones may be added)

FEATS:
Special Note: Bonus Feat available to all fighters at 1st Level in addition to standard Feat and any Human Bonus

Available Feats (in addition to those available to all classes): Ambidexterity, Blind-Fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency (multiple choices), Expertise (Improved Disarm, Improved Trip, Whirlwind Attack), Improved Critical (multiple choices), Improved Initiative, Improved Unarmed Strike (Deflect Arrows, Stunning Fist), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Power Attack (Cleave, Improved Bull Rush, Sunder, Great Cleave), Quick Draw, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse (multiple choices), Weapon Focus (multiple choices), and Weapon Specialization (multiple choices). (note that not all feats may be available in DDO, and some new ones may be added)

FIGHTERS OF EBERRON:
"Fighters fill a number of combat-oriented roles in the world of Eberron. The Last War produced a number of veterans, from simple grunts who learned to fight and survive in the trenches along the Karrnath-Cyre front to extensively trained commandos and warband squad leaders. All of these fighters seek ways to use the skills they acquired during the war in this new age of peace. Other fighters might serve as part of a chivalric order, such as the Knights of Thrane, or have come up through a city watch or mercantile house guardian force." - Eberron Campaign Setting Book

Additional Feats of Eberron: Action Boost, Action Surge, Greater Powerful Charge, Heroic Spirit, Powerful Charge, Precise Swing, Pursue (not all feats may be available in DDO at release)


ATTACK & SAVE CHART:
THE FIGHTER
LevelBase
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1+1+2+0+0Bonus Feat
2+2+3+0+0Bonus Feat
3+3+3+1+1--
4+4+4+1+1Bonus Feat
5+5+4+1+1--
6+6/+1+5+2+2Bonus Feat
7+7/+2+5+2+2--
8+8/+3+6+2+2Bonus Feat
9+9/+4+6+3+3--
10+10/+5+7+3+3Bonus Feat
CHART NOTES:
1) Attack Bonus numbers after a Slash Mark are for additional Per Round Attacks gained by the class, but at a reduced bonus to that received by the first attack.

Written by: Joshua RowanLast updated: September 19, 2005



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