DDO DEVELOPER QUOTES ABOUT THE BARBARIAN
"...[Moments of Advancement] enhance things. Things, you ask? They could improve skill--eg, give a boost to a small group of skills, sort of like Alertness does. Or they could improve a feat--eg, meaning your get more hit points than normal if you take Toughness, or Power Attack for a little more damage, etc. Or they could improve a class ability--eg, feat, or class ability). Or they could give you the ability to do some minor new thing that is in flavor with your class or race. Sprint a little faster for a short time as a barbarian. Use your wild empathy on vermin in addition to animals and beasts as a ranger. Etc.
" - Eckelberry, DDO.com Forums - 8/16/05
GENERAL DESCRIPTION
"From the frozen wastes to the north and the hellish jungles of the south come brave, even reckless, warriors. Civilized people call them barbarians or berserkers and suspect them of mayhem, impiety, and atrocities. These "barbarians", however, have proven their mettle and their value to those who would be their allies. To enemies who underestimated them, they have proved their cunning, resourcefuleness, persistence, and mercilessness." - D&D Player's Handbook

Original Art by Steve Prescott, Eberron Campaign Setting
ADVENTURES
"Adventuring is the best chance barbarians have of finding a place in a civilized society. They're not well suited to the monotony of guard duty or other mundane tasks. Barbarians also have no trouble with the dangers, the uncertainties, and the wandering that adventuring involves. Barbarians may adventure to defeat hated enemies. They have a noted distaste for that which they consider unnatural, including undead, demons, and devils." - D&D Player's Handbook
CHARACTERISTICS
"The barbarian is an excellent warrior. Where the fighter has training and discipline, however, the barbarian has a powerful rage. While in this berserk fury, he becomes stronger and tougher, better able to defeat his foes and withstand their attacks. These rages leave him winded, and he only has the energy for a few such spectacular displays per day, but those few rages are usually sufficient. He is at home in the wilds, and he runs at great speed." - D&D Player's Handbook
ABILITIES
Primary: Strength (needed for combat and several barbarian skills)
Secondary: Dexterity (for protection, especially when wearing light armor), Wisdom (several skills), and Constitution (helps give barbarian a longer rage and additional hit points)
ALIGNMENT
Any NON-Lawful Alignment. Keep in mind that in DDO there are no Evil Alignments, but you can still be Chaotic, Neutral, and Good (and all combinations).
RACES
All Races of DDO can be rogues - Human, Dwarf, Warforged, Elf, or Halfling
HIT DIE: d12
WEAPON & ARMOR PROFICIENCIES: All Simple Weapons, All Martial Weapons, Light Armor, Medium Armor, All Shields.
CLASS SKILLS:
Skill Points @ 1st Level: (4 + INT Mod) x 4
Skill Points @ Each New Level: 4 + INT Mod
Automatic Skills: Climb, Handle Animal, Intimidate, Intuit Direction, Jump, Listen, Swim, Wilderness Lore (note that not all of these skills may be available in DDO, and some new ones may be added)
FEATS:
Available Feats (in addition to those available to all classes): N/A - All Standard Feats Available
(note that not all feats may be available in DDO, and some new ones may be added)
BARBARIANS OF EBERRON:
"Despite the advanced civilization that dominates Khorvaire, barbarians live in several places both on that continent and in nearby lands. Human, orc, and half-orc barbarians emerge from the Shadow Marches and Demon Wastes. Halfling barbarians ride the Talenta Plains. Human, half-elf, and shifter barbarians fill the Eldeen Reaches, though isolated groups of elf, dwarf, and even gnome barbarians live there as well. Darguun harbors bugbear barbarians, and Droaam is home to barbarians of other monstrous species. Some of the wilder warforged that roam the Mournland take up the barbarian class as well. Beyond Khorvaire, tribes of human barbarians live on the northern shore of Argonnessen and the nearby island of Seren, serving the dragons they revere. Finally, stories abound of children stranded in Xen'drik and raised by wild beasts or savage humanoids, giving rise to another source for barbarian characters." - Eberron Campaign Setting Book
Additional Feats of Eberron: Dragon Rage, Dragon Totem, Extend Rage, and Raging Luck (not all feats may be available in DDO at release)